Chapter 22: Rescue Mission
You go the next night. Your part of the mission is to draw attention to yourself and engage the castle guard. You have the most recognizable face in the kingdom now so that should not be a problem. In the meantime Kora and a few others will scale the tower wall and rescue the Druid. You approach the gates of the castle and start casting.
Cast a spell to get soldiers' attention.
Cast a defense spell to hold the approaching forces.
Cast another defense spell.
Cast an attack spell.
Cast a different attack spell if the first attack spell fails.
Cast another attack spell.
Retreat to draw soldiers away from the castle. Once you reach safety, you set to wait for Kora and, hopefully, her father. In the meantime you check your inventory and Charge a time stop spell. It only lasts a few seconds but sometimes a few seconds is all you need.
Night falls but eventually you see a group coming through the woods. Kora and someone else are carrying a bleeding Druid. He looks deadly pale and you can't tell if he is still alive.