Hive wide rpg based on SAO

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    Hive wide rpg based on SAO

    So I was thinking about trying to write a role playing game for the hive based on sword art online.
    I'm really into the anime but have only seen seasons 1 and 2 but I'm so hooked up on it.

    I thought a game based on it would be good fun and a great way meet new bees.

    Damer or neilarey would I be able to do this?

    Also what do you (bees) think? Would you play?

    #2
    I would definitely participate in an event like that. I'm up for having more Hive community events so that there can be more interaction between Bees.

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      #3
      There have been some community games/quests/challenges in the past, included unofficial, like the listed below. I'm not sure if you ask for something like that. maybe if someone with a good storyline feels able to make one, I'm sure a bunch of bees will join in. No doubt.



      Community Quest [ Unofficial ]
      Community Quest 2 [unofficial]
      Darebee Community RPG [unofficial]
      The Fall of Castle Kerstein [Unofficial Community Quest]
      I remember some more older, but it seems they are lost (or hidden), perhaps after an update of the forum.

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        #4
        Cabriel those community quests all look awesome! Too bad they're over~

        That said, I haven't actually read or watched much of SAO, but know the gist of it. I'd be down to play if there's not intimate knowledge of the series required. I might take this as an excuse to finally read that 1st volume I have lying around.

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          #5
          Belerith I highly recommend SAO. It's so good. The romance between asuna and kirito is the best one in anime, I get teary every time (and I'm 27).

          There wouldn't be much knowledge of the series needed but an idea would be good.

          I've onlywatched the SAO and SAO2 in dub and movie in sub.

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            #6
            Kakarot I'm currently reading Re:Zero, which is partly why I haven't started on SAO - what if it's so good I'll want to read both? But you've got me convinced, I'll give it a read after I finish my current volume.

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              #7
              I was wondering, what should I call this RPG? I'm not a game designer so I haven't a clue.

              Anyone got any ideas?

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                #8
                I'd choose a name based on the story/quest of the RPG maybe?

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                  #9
                  Hey I've got an idea for the goal of the game but I'm stuck for a name so I turned to the Internet and have 4 I like, they're all from different genres but I like all of them, they are:
                  1) Athletes of games.
                  2) Dual Kingdom.
                  3) Spirits of shadows.
                  4) Heroville.

                  I actually like #1 & #4 the most. I GOT IT 😊
                  Hero's of Games

                  So if you are interested in the game, leave your handle and I'll tag you when the instructions are up.

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                    #10
                    Darn I've had a change of heart about the game. I'm wishing I did game design at college now .

                    The only thing I have set my mind on is that it is based on SAO but I don't know how to write it or what the purpose will be .

                    I'm actually going to be buying the swords used in SAO (foam props) and using a YouTube channel to learn the aincrad style, I know I also want the game to be done via video (if possible) and I want to use it to promote or fund raisefor darebee.

                    my head hurts.

                    I need help any ideas?

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                      #11
                      So: I've only watched part of the first season of SAO. But that part focused on being trapped in a video game. The players had to work their ways through the game world, defeat stuff, etc. IIRC the premise correctly, the VR rigs were such that the players' brains were sending signals as though to move their own bodies and then that was translated into movement in the game.

                      In same ways, that's a lot like the structure of Age of Pandora here: You have to "walk" from point to point, you have to perform various exercise tasks that match actions in the "game."

                      My recommendation would be to come up with a bite-sized chunk of that. As an example: You need to go to the Deep Dark Mines (march steps / high knees / running / exercise bike / time in horse stance), gather enough ore to make your weapons of choice (a Strength workout - Level 1 gets you a dagger, Level 2 a sword, Level 3 a halberd?), return to town with that (march steps etc.), and either trade gold to the blacksmith or forge it yourself (that should definitely be a workout with weights - Maybe something like Hammer or Armory+ but also remember not everyone has weights). And then you have the weapon, so you can go to the Weapons Master... Since I'm mean: the Weapons Master won't train you until you prove you have the right mindset with Sun Salutations. Then, finally! You get to move on to weapons training! - That's six workouts: 2 Cardio/Running, 2 Strength, 1 Yoga, 1 Combat - so that's a pretty good mix without necessarily overtaxing anyone.

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                        #12
                        I'm dropping this idea, Imagination was never my strong suit.

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                          #13
                          That's a shame. I hope my suggestion didn't make you feel bad about your idea: I think it sounds like fun! I was just thinking about how you could break down a typical adventure into doable (and existing) workouts.

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                            #14
                            Kakarot Don't drop your idea so soon. Kanary has made very good suggestions imho and i guess coming up with a good solution for such a RPG is nothing which can be achieved with one shot.
                            If you really want to have such an RPG to come alive i think it is important to let the creative power of the hive to bear fruits

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                              #15
                              You're right Nebulus thanks

                              edit
                              Kanary your post didn't put me off, I just had a hard time thinking about how to structure the game.

                              I'm also going to build my sword now instead of buying it. I seen this epic build video on YouTube and figured I have a wood carving kit so might as well use it. I'm going to make the sword from the Alfheim arc of SAO, should take a week if I can find all the material.

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