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The Scarecrow's Dance

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    Part 3

    Week 9. Finale training week.

    There's no time to waste. The window of opportunity is small and you have a lot of work guiding and mapping out the city state of Selunerini. Besides all that work you have to also train so that you will be well prepared for your own mission.
    The schedule is as follows: level 5 level 2 level 5 level 4 level 3 level 1 level 4

    Do a workout a day, notice the different levels and body focus (you can also replace the workouts with similar workouts that correspond the difficulty levels).


      Week 10. Mission Ready - the raid against the Organization. Farm 4

      Day 1. Rest

      Training for the past week along with getting maps and possible routes ready was grueling but now it's time to catch some rest. As you are sitting on the helicopter Miro managed to get for the mission to Farm 4, you wonder at what is expecting you upon arrival.


        Week 10 Day 2

        Real Time Reconnaissance

        Farm 4 is located between the mountains to the East of Selunerini. It was initially a farm for growing barriers and mushrooms that thrive in cold heights and a sleep town for miners. The people assigned to inhabit it and work, couldn't stand the harsh conditions. They had to chop wood to keep warm, the mountains were too rough to break down, it snowed a lot and rained and there were mudslides from an area the mountain was mined and barren. Overtime, people died out and new arrivals were mostly criminals who were convicted of petty crimes and had no room in urban jails. The Organization picked up on it and sent suitable In-Betweeners to grow berries and animals so that the shipments to Selunerini would seem normal and no one would come looking. They also built a control center in the mountains. That's where you are heading today.

        We need to attack them on multiple fronts if we want this work people. Every team gets a mission and reinforcements would come to assist in taking the entire town and surrounding area if, we can take the control room out.

        Your team goes around the town and to the location most probable to be the emergency exit.

        You got close enough and set up an observation and wait for further instructions.


          Week 10 Day 3

          Moving in for the kill

          One of the runners finds your group and delivers a message from Miro:

          The other teams are in position. We will create a diversion for you. When you hear the blast, move in.

          Your team leader decides that he and one other would blast the door, the rest of you should wait for two minutes and then come in and try to advance to the control room and take out any enemy operatives that you come across. "If we fail, at least we can make it easier for the reinforcements".

          That's encouraging you think to yourself.

          You hear the blast and the first two run for the door. They place the explosives, move back and blast the heavy door open. They don't wait for the smoke to clear, they just run inside. After about a minute the rest of you decide to move in since waiting outside is nerve wrecking

          [Complete at least 5 sets in order to get to the door leading to the control room (3 sets would get you killed). Complete 7 sets to take out the communication system boards from outside the control room]


            Week 10 Day 4

            Heat of Battle

            You and your team have done what damage you could but you hear the unmistakable rumble of way too many shoes running your way. You brace yourselves and prepare for battle.


            The team that took out the ammunition and weapons storage did its job perfectly. You only had to deal your enemy's limbs. Some were knocked out pretty fast, some ran away, some simply couldn't get through the narrow passages and got stuck. One of the other teams who was free to help yours got them from behind.


              Week 10 Day 5
              The Finale Countdown

              Cheers of joy are erupting around you as many think that the fight is over. Miro appears behind you.

              "Everybody shut the hell up".

              The room goes quiet, confused faces turn to Miro.

              We gave The Organization a massive blow today, that's for sure. But don't think that this is it. The war is not yet over, not out there and not down here either. Miro took a long look around the room and said "I need volunteers". We suspected there were more hidden, underground rooms in this place and we found a partial blue sketch of them. Basically, we don't know what we're getting into but backup is here and there's no point leaving this place unpurged of the enemy. So, next mission is to go explore the tunnels and make sure they are safe, give medical assistance to anyone we might find there who needs it and fight whomever we might find there and is still in the mood to fight. Who's coming with me?

              Troops looked around at each other and after a very long minute three of them raised their hands and walked over to Miro.

              Good, that's a start but I need at least two more people. He looked at your general direction as he said it.

              Oh might as well you think to yourself. You raise your hand and join the group. One other person does the same.

              As for the rest of you, see commander Kira for further instructions. You will need to set up guard and camp. We can't abandon this place. Those without anything to do right now, rest up and get ready to take over the next shift.

              Then Miro turned to the newly formed crew of volunteers. We can't use firearms down there. From what the engineers gather the lower levels are coated with metals and there's always the chance of traps and natural gas. We will carry a gun each, just in case but make sure it's secured in the back of your vest. I don't want anyone to draw it at first sign of trouble. I'll lead two and Matt here will lead the other two – do not split up and leave markings for each tunnel and room you enter, we'll use standard IR glasses to see each other and gas masks, just in case so put your gear on, quickly.
              Is everyone clear on what the mission is and what they need to do?

              Everyone nodded in silent agreement.

              Okay, let's move out.

              You are with Miro's unit and the third in line. You go through quite some time and distance without encountering anyone. This isn't great news or it is awesome news. If there's no one else down here, no problem but if there is, this long peaceful journey will put you at too much ease
              Miro suddenly stops, you and the other follow suit and crouch down. After several more minutes the narrow tunnel lights up with flash lights and you hear hushed voices.

              I can't believe they took over the carts and choppers too". What are we supposed to do now?

              There's no way I'm going to surrender. Those city fucks killed my entire family before I joined the organization.

              This is exactly why we're here" a third and ominous voice said. We will keep up the fight but right now we need to get out to the lake. From there we will take the boat and then it's just a few more crawls and stairs and we'll be outside.

              When will we release the poisoned gas?" you hear the first voice asking.

              Not before we are on the other side of the underground lake.

              This thing is making me nervous, carrying it around.

              Then I strongly suggest you don't drop it.

              The three voices sound like they're coming right towards you but as they come closer you can see they are passing into a different tunnel, diagonal to the one you are in and to the one they came from. You also catch a glimpse of Miro holding a knife at the ready. The three walk away and after a few moments you see Miro signaling for you to follow. You walk for what seems like forever and suddenly the tunnel widens a bit and you can see lamp lights in the distance. Miro signals the two of you to stay put and heads towards the end of the tunnel. When he comes back he gives you signals for "only 3 of them" "use only cold weapons" "take them alive if possible" and finally the signal for "engage".

              You move slowly and silently in the tunnel and one by one, you rush out when you get to the end of it. They haven't boarded the boat yet but they were alert and ready to fight. The battle commences.


              After a long time of it you hear Miro screams from the ground "he's getting away with the gas, get him".

              You turn and see the smallest guy get to the boat with a metal cylinder and wires attached to it. He must have knocked Miro off and got away. That's saying a lot – it indicates he is a top level fighter. You take your handgun out and threaten the guy you were fighting to stay away.

              "Are you crazy? You'll get us all killed"

              Then don't give me a reason to shoot this thing, you reply and run after the guy in the boat…


                Week 10 day 6
                A well-deserved rest

                You jump onto the boat and the guy looks at you with a calm face and deranged eyes.

                Give me the gas, you try to command him but he just smiles.
                "So, Scarecrow, we meet at last"


                Miro, he says, code-named you "The Scarecrow" or at least John Slarick did, in any case, you are The Scarecrow.

                You come around and decide to just go after the threat without giving any notice to the person behind it. "Give me the poison" you try again.

                No, I don’t think I will, he answers. Instead, I will get you to safety and in return for my freedom, I will leave the gas cylinder at a safe distance. Until then, since we have some time, we can talk.

                You consider his offer for a while, remind yourself that you probably look stupid and obviously out of the loop and decide that you don't really have anything to lose. Okay, what do you got?

                Head Back

                You have wondered the wilderness for half a day when suddenly you hear one of those flying machines Miro calls "helicopters" somewhere in the distance. You look up to make sure they are the "Urbanists Armed Forces" and then head up the mountain for a clear patch. They notice you but can't touch-down. About twenty minutes later you can hear Miro calling you from a mountain vehicle.

                What happened? Is the first thing he has to say. You consider this somewhat insulting but answer anyway "I couldn't get him and the gas both so I let him go". You show Miro the cylinder.

                Okay, as long as you're alright, and you saved everyone in the compound, it seems. Good job. I knew you had it in you.

                Did you?

                What? yes, that's why I recruited you in the first place.

                I thought you were helping me stay safe.

                Miro looks at you with a brief puzzled stare but quickly gathers himself. "And that convinced me that you are made from the right material". What… what did he say to you?

                On the way back to Dardin – Quer you tell Miro of your conversation with one of The Organization's top generals.

                "Look, we had a few options but once you were in that hospital I knew you could be an asset. Unfortunately, they chose you, sort of speak, as a better option… for us anyway".

                So you thought it would be okay to just rip me away from my life and use me?

                Miro suddenly shifted his apologetic look to something more sanctimonious. Now look here, I watched kids getting torn to pieces, tribes being broken apart and my best friend "The Puppet Master" John Slarick, die in order to give more people a chance at a better life, I'm sorry your complacent, pampered ass got dragged into this, I really do, but – so many innocent people have died that by the time you came up on my radar I thought using you for the greater good could be of great benefit. Besides, they would have finished you off if I haven't found use for you. So you can take that lame, victim like expression off your face.

                With that Miro stood up and went to the front of the cart to speak to the driver. He stayed there for the rest of the journey.


                You have become stronger, Adanech said, you met friends, Slavik added.

                I guess you're right, you told them…

                Look, so you got "used" but so what, Adanech piled on. You're a hero. If those thugs haven't found you after the train crash and that doctor wasn't desperate to get rid of those documents, you would be in Selunerini right now, trying to decide whether you should give in and serve the Organization from a position of absolute submission or to try and fight for your city – with no qualifications to achieve anything significant.

                Slavik nodded in agreement.

                I don't know what to think you guys.

                Yeah, that's kind of the thing with you, Slavik went on. You get dragged along but at least this time, something great came out of it…

                And we got to know you, Adanech added.

                I guess you're right. You searched your memory from before all of this happened, stuck in your office every day, getting home exhausted every night but with no ability to fall asleep. No purpose in life, no point.

                I guess this was a blessing in disguise after all, you tell them.

                Well that's the spirit, Slavik says in a somewhat exasperated tone.



                  Back on Farm 2, everything seems like a long forgotten nightmare.

                  Just, is pouring his famous tea into glasses on the porch, Adanech is there with you, Beard and the others are there, playing music and talking about the latest events. Tomorrow you all will be relocating to new houses near the beach, by the old station near Old View. You could do whatever you want for as long as you want. The only condition is to keep a lookout on the shores, grow some crops and keep Keturah and Kalev posted with any insights you might have on The Organization's next moves.

                  Miro is back in Selunerini and most of everyone else are back in their cities, towns and villages. Farm 2 would be home to some former In-Betweeners and there are a lot of new interurban committees who are supposed to build trustful and productive relationships with the independent villages (as "In-Betweeners" is now considered offensive and inappropriate). For the time being, things seems to be peaceful.

                  Adanech! Sorry, Dan! Can you tell me what's up with Miro? You turn to Adanech.

                  I think he has too much on his mind right now. He doesn't hate you, you know. He did what he had to do in the best way he saw fit.

                  You can say that about The Organization, you answer.

                  Yes, but, when the situation is as it is, you can only hope to side with the people who are least wrong. Just try to carry on, this can't be worse than your previous life, can it?

                  No, it isn't. I guess.

                  What did the Commander say to you anyway, before he gave up the poison and the plan to kill everyone?

                  You know, what's right, what's wrong… the usual crap about humanity and its purpose.

                  Dan looks at you and then turn her head to the sky. The sun is going down and stars start to appear on the bluish- pink sky. You look up and rest your head on her shoulder. In the background, Just plays something old and sad on his violin.

                  No matter what happens next, you will choose how to deal with it.