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  • Shikari
    replied
    No prob, Witbuks ! I posted because I wrote all that nonsense and I wanted to show it off. It was fun while it lasted. ☺️

    ​​​​​​

    Leave a comment:


  • Witbuks
    replied
    Life has been very busy on my side, so I don't think I'll be able to carry on playing.

    Thank you all for making this a great experience.

    PS. I hope my post doesn't sound choppy and makes sense (my brain fog has been real bad the last few weeks).

    Leave a comment:


  • Shikari
    replied
    AceofSwords , do them however it makes sense based on your goals, time, and other exercises. If today's an arm day, do Defying gravity or Hitter. And so on. They count just the same nerfed or buffed and there is no time limit. The game exists in its own dimension free of linear time.

    🤔🏆✅

    Leave a comment:


  • AceofSwords
    replied
    I'm back! I will get started on these workouts probably tomorrow! My vacation included biking to the hotel, staying for a few days enjoying several fun activities, and then when I got my bike to go home, I had a flat tire. I got in a lot more walking than I'd planned and trying to beat the thunderstorm in the forecast. (Spoiler: I beat the storm by a lot.)

    So in effect, it looks like total number of sets per workout = number listed times number of players doing the workouts, This boss guy is tough, worthy of being a boss! next question: Do we have to do them in any particular order? I see they are listed by difficulty rating and after that, alphabetically. My role-playing geekiness wants to know for maximum immersion.

    Leave a comment:


  • Shikari
    replied
    OOC: GO FOR IT! What I had intended was a running battle with Bannor Lah, for that is his name, fighting each of you separately. But if you want to do these as a team, the key would be multiplying the sets x 2 (or 3 if Witbuks joins in.)

    And to be fair, I did every last one of them to prep for when Braesia gave the go ahead.

    Braesia asked me to create Bannor Lah as an boss fight. I wanted him to be an honorable bounty hunter with one of you being absolutely identical to a horrible criminal from his part of the world. The criminal fled into your part of the world. Think Ted Bundy.

    Lah spent months following leads, wound up in your neighborhood, and the original intention was for him to occasionally leave messages for you trying to guilt trip you, like "For once in your life, why don't you do the right thing and turn yourself in?" And "How can you live with yourself after what you did?" And "You can never run from yourself. Why not turn yourself in?"

    But boss fight fit more into the concept. So now he's a Bruce Lee type with a curse who spreads it to each of you, which leads later to you searching for those missionaries who can remove the curse from you if you do a FedEx quest for them... And so on...and on. The cloak of unknowing comes in handy later on.

    This particular encounter was to happen a little after you find the Scout in a cell. You do not find the jacket, but you get a note from Sesame warning you about Bannor. You would be able to see she's scared for you, but obviously a little too late. The inference is that she's a nonviolent but sneaky sort who doesn't want anyone, least of all herself, to get hurt.

    You could get to this encounter either by taking the ale barrel into the fort or by navigating through Slag's warren. He's the puffy orc weakened by daylight. He was a dead end for me. I was hoping it would get you guys out of the tavern, but hey, it's all good.

    The jacket? Sewn into the lining is a treasure map to a gold cache. The gold had been stolen at the end of the civil war that tore the kingdom apart recently. I was hinting at that with the hushed references to good king what's his name back in the tavern.

    Anyway, the gold was part of an army unit's payroll -- the losing side -- but it had been highjacked. On that quest, you would encounter 3 duellists: Blondie, Black Hat, and El Brutto, each of whom is also after the gold.

    If you worked with the ranger from the inn, it would lead you to the quest for Il Buono, Il Brutto, and Il Cattivo directly.

    At some point you would be helping a gladiator army when they are being crushed in battle by the Legion, your specific role would be to try to get the leader to escape to fight another day. He wouldn't of course, but you have to try.

    I steal from all the best movies.

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  • Azercord
    replied
    OOC: Same question as AceofSwords

    *I unhitch Akali* You were wrong, this barbarian carries a hammer and she thirsts for blood. *with a wide arc of a swing I step into the fray, giving one sidelong glance at Ace trying to figure out how she is moving through the air so slowly*

    Leave a comment:


  • AceofSwords
    replied
    OOC: Thanks for running the game. I leave today for vacation so it will be a few days before I will be able to fight this dishonorable scum. Am I to assume that we are to do all stated sets of all stated workouts as a team?

    With Lucky in my hand, I leap and...

    SFX: Long, slow-motion leap. REALLY slow motion. Think Matrix with Neo dodging bullets slow. A dopplered battle cry builds.

    Leave a comment:


  • Shikari
    replied
    Hey everyone. In case we don't return to this -- it was fun trying to GM this quest.

    Here's just part of what was planned. It could still be a fun work out for you.

    ---+---+---+---+--

    ( OOC: Let me apologize in advance. You won't like this NPC. At least I hope not. )

    "Here come the heroes. To be honest, I expected more." You hear a voice from the corner of the room and turn, startled. A slim man of medium height, wrapped in a dark cloak, is leaning with one shoulder against the opposite stone wall. That's odd. You could have sworn no one was there a second ago. "Well, one of my bad habits: expectations."

    A moment later, a heavy wave of mental lethargy settles on each of you. Paying attention feels like pushing a heavy load up a steep hill. You squint, you rub your eyes. Who is this person? What is going on?

    There appears to be nothing to distinguish him from hundreds--no, thousands--of people you've seen. Face: unremarkable. Hair color: blackish brown. Age: anywhere between 20 and 40, maybe?

    He's the kind of man witnesses never identify in a lineup . You have passed someone like him in a crowd without a second glance or a second thought. He might have been drinking in a tavern you were at so long ago.

    Your thoughts start to drift...

    -- AceofSwords It's like staring at a desert and trying to keep your eyes on just one grain of sand. You can sense a headache coming on. You can hear the blood beating in your ears. Where is Sesame? Where are we? Are we in the right place? You need to figure this out. Everything here can hang fire for a while anyway.

    -- BatOutOfHell What do I do? What exactly should we do? What would be the upright thing? You know you have to do something, but it's so hard to come up with anything. This is not what you signed up for. Fighting is your department, not this! You're really too tired to think much anyway. So much easier just to reminisce about battles ...

    -- Azercord , You wonder exactly when you were in that tavern: was it yesterday? Last week? No, maybe the week before. That can't be right, you haven't been in town that long. How long is anything, really? What is time, for that matter? Just one step after another, after all. You need to gather your thoughts.

    -- Witbuks , You don't like this. You feel annoyed and your stomach hurts. This is confusing big people stuff anyway. No, you really, really don't like this. You could be out of here. Let the big people deal with it. There's a bowl of pipeweed somewhere, you seem to remember. Maybe you could find it, lay in the sun and look at the sky. Send smoke rings up to join the clouds drifting by.


    He raises his fist to his mouth as he lets out a spasm of deep coughing. He raises one finger to you, silently asking for a moment. Something sounds like it's breaking loose inside him. The spasm passes. A drop of bright blood is on his lower lip. He wipes it away absently.

    "Don't introduce yourselves...let me guess."

    BatOutOfHell Azercord: "Two musclebound bruisers."

    "There always are a few barbarians tagging along," he laughs. "Every party I have business with includes at least one. Loincloth, head bands, furry boots, yelling and running around waving battle axes. So, are you Ahhnold. Or maybe you're Ahhnold? *laugh * It's ... well, I don't want to be rude, ... but it's a little boring."

    "Why don't you two join your scout friend in the cell over there? You can try to solve the riddle of steel, or whatever it is you do. Tell you what: I'll send in enough ale for drinking games. Run along, now."

    AceofSwords: "And here's the gnome's customer. All this for a jacket. Don't you know when you shake hands on a deal with a gnome, to count your fingers afterwards?

    If you're interested in business, we're hiring. Why not join the winning team? Great benefits: generous commissions, paid time off, a company matching retirement plan. Want an application? No? Well, keep us in mind.

    Witbuks : "And ... who's this? The little lady. My, my, my." He looks you up and down and smiles. "I don't understand why orcs can't tell gnomes from hobbits. But I can guess why Slag grabbed you. Hey, "Fun Size", wait for me for a minute or two over there. This won't take long."

    He glances from face to face.

    "No one else? I thought there was one more... Hmm. Well. Forgive me, you all. We are the playthings of the gods and what must be, must be."

    He unfastens a curious brooch at his neck, and removes his cloak, and then a loose gray jacket he was wearing. They are dropped into the corner nearby.

    { Cue the intro music... https://youtu.be/Rwmj8l1uEVo }

    --As the cloak drops to the floor your mental lethargy falls away too. Aha! Now you can see clearly. Maybe invisibility cloaks don't hide you from sight, but from attention and memory.--

    He bears no weapons, no armor. But he isn't like any wizard you've ever seen. Chest and arms covered in a flowing mass of pictures. Symbols, hieroglyphs, pictographs, and stylized animals flowing down from his shoulders, down both arms to just above his wrists. Above his collar and below his cuffs, no ink marks his skin.

    You remember hearing once about a people who live far away, on the other side of the world, maybe. Some of them are tattooed in hidden places, once for each completed mission. They are not nice missions or good people.

    He coughs again, clears his throat, and coughs once more. Then he turns his left side slightly towards you and raises his left hand. As he settles into a half crouch, he says,

    "It's time. This is the game we were created to play from before the foundation of the world."

    With a shout, he kicks at you blindingly fast...

    -----++-----++-----++------++------++-----

    He does the following :

    7 sets of Bodyguard (level 5)
    https://darebee.com/workouts/bodyguard-workout.html

    (Give it a try! Take a brisk steady pace, and you can do this with Extra Credit {30 seconds rest after each set}. If you want to do push ups on knees, that's okay too. Do your best, and don't mind the rest. You got this! 💥🔥✨)

    5 sets of Defying Gravity (level 5)
    https://darebee.com/workouts/defying...y-workout.html

    ------------------------------

    7 sets of Bounty Hunter (level 4)
    https://darebee.com/workouts/bounty-hunter-workout.html

    7 sets of Boxer HIIT (level 4)
    https://darebee.com/workouts/boxer-hiit-workout.html

    7 sets of Contender (level 4)
    https://darebee.com/workouts/contender-workout.html

    7 sets of DefCon1 (level 4)
    https://darebee.com/workouts/defcon-1-workout.html

    7 sets of Hear Me Roar (level 4)
    https://darebee.com/workouts/hear-me...m-workout.html
    (To nerf this, consider doing all 3 push ups at the end of each minute, or doing all 3 sets of high knees (w/push up each 20 secs), then all three sets of punches (w/push ups), then all 3 sets of plank type exercises (w/pop ups for jab/cross and push ups).)

    7 sets of Hercules (level 4)
    https://darebee.com/workouts/hercules-workout.html

    15 sets of Hitter HIIT (level 4)
    https://darebee.com/hive/logs/599545...944#post765944

    5 sets of Less Is More (level 4)
    https://darebee.com/workouts/less-is-more-workout.html

    7 sets of Make My Day (level 4)
    https://darebee.com/workouts/make-my-day-workout.html

    7 sets of Orc (level 4) {I know, again}
    https://darebee.com/workouts/orc-workout.html
    (The final exercise -- the towel pull -- works the biceps, so do it underhand if you want. Don't get put off by the look of this workout. It's fun when you get into it! Let out orc shouts and grunts, too. Grishnâk! Krimpatúl!)

    7 sets of Power HIIT (level 4)
    https://darebee.com/workouts/power-hiit-workout.html

    10 sets of Special Forces (level 4)
    https://darebee.com/hive/logs/599545...464#post762464

    7 sets of Speedster (level 4)
    https://darebee.com/workouts/speedster-workout.html

    6 sets of Strength and Power (level 4)
    https://darebee.com/workouts/strengt...r-workout.html

    15 sets of Sun Salutation (level 4)
    https://darebee.com/workouts/sun-sal...n-workout.html

    Leave a comment:


  • AceofSwords
    replied
    All right, then. It looks like we have a plan. Azercord do we wait for BatOutOfHell to finish his business? Otherwise, I'm ready when you are.

    OOC: BatOutOfHell I hope your daughter is doing a lot better!

    Leave a comment:


  • Shikari
    replied
    Azercord AceofSwords ​​​​​​Sesame Snapdragon tells you that she thinks you are off to a great start. Then she gives you a quick handshake. Odd, gnomes are distrustful and meticulous about contracts and agreements.... Just a handshake? Oh well, whatever.

    ​​​​​​She feels confident that the wagon she came to town in can be hired. She also has teamsters on retainer who can get the crates out of town. They've been staying in the church/monastery on the hilltop at the end of the town's main road. Missionaries. They get to spread the good word from place to place, and the crates go safely. They did take some convincing that she wasn't asking them to smuggle black lotus, mummy dust, or other forbidden goods. But once they agreed, they keep their word. Plus, they don't mess with the stock.

    She will have a covered wagon behind the tavern within an hour or so. She can wait and watch from her rented room in the second floor of the tavern.

    BatOutOfHell Trotter appears to be wearing much better clothes than you would think for being a ranger. His boots and cloak are weather stained, but his breeches and shirt are made of a fine fabric. Doesn't appear to be the kind of clothes that would survive many days in the wilds. He starts telling you a tale about a time some years ago, when the nobleman who now owns these lands arrived in the area. There had been a dwarf mine here, but the ore -- at least what the dwarfs wanted -- ran out and they moved on. Whereas the dwarfs mined for metals, now the noble's churls mine for rock and clay. As there always is, other uses can be made of the shafts left by the dwarfs. A decent place to keep the deposed and the removed, rumor has it.

    Witbuks , good idea. You open the door and notice a stack of crates, crammed into the structure. There's room to walk sideways around the big pile. The shed goes back further than it appears. There may be a door at the far end, although where could it lead? Strange, it appears to be placed against the fort wall. Maybe a salley port? But why here? There's room for Slag on the floor beside the crates. Oof, he's heavy.

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  • Witbuks
    replied
    I take a few quick glances at my surroundings, seeing that there is nobody around I scamper the the door and turn the key. Better stash this orc before someone thinks I'm in the wrong.

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  • AceofSwords
    replied
    Well, that doesn't say anything good about the guards in this town if they're led by a goblin. I like the plan, Azercord . It gets the guard captain to open the door. We'll likely need a uniform apiece to diguise ourselves as gaurds once we're gotten inside and dealt with whatever guards besides the one outside so we can move the crates. I'm hoping the shed has a cart already.

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  • Azercord
    replied
    *to Sesame* Well I'm not the quiet type so I don't think I'm the one to help you with retrieval but I may be able to help with the guard, I can at least give it a go. I've got a cask of ale to deliver for the innkeeper and I can do up to that door first and ask the guard where he wants it. After a large protesting argument at I'm in the wrong place I can ask him to lead me to the right location. Like I said it may work or I may end up owing the innkeeper a cask of ale but work a shot. At the very least I won't be lying when I say I've had a few too many to drink tonight. AceofSwords After that the rest is all you.

    BatOutOfHell is talking to his new ranger friend over there so he may need a few still to sort that guy out. He at least has a cool pipe.

    Leave a comment:


  • Shikari
    replied
    Sesame weaves a tale full of business details: merchandise, freight charges, caravan routes, guards, tolls, fees, currency exchanges, waybills, licensing, wholesale prices, manufacturers' mark ups, etc., etc., etc.... Snooze worthy, especially after an ale or 2. What keeps you awake is the gnome's frequent laughter and sleight of hand tricks. You watch her flip a bronze coin into the air with her thumb, catch it in one fist, knock one fist against the other, wink and slowly open one fist then the other. The coin is gone! You lift your mug of ale to take a drink and the bronze coin is directly under it.

    Eventually, she gets to the point. She says she came to town to exploit the uniform market. A nice pile of money could be made. She did her research and learned that no other company had a contract with the big boss of the fort to sell shoes, belts, socks, handkerchiefs, etc. Never one to miss a chance, she arranged for Universal Exports to send seventeen big crates of goods to her at the town. She arrived a day or 2 later than the goods (unfortunate, but a side sales call took a while) and presented her credentials and the title for the crates. Because she wanted to be prepared for customers of all shapes and sizes, she had ordered shoes, stockings, tunics, boots, cloaks, belts, of all sorts. She had hoped to tap into the local market as well. Miners need replacement clothes, boots, socks, belts, underwear, tunics, hats etc. Profit!!

    The holding company brought her the goods at an open air market in the center of town. After she received the crates, she was inspecting the goods, and she noted something unexpected -- the brocade jacket.

    Her eyes grow wide as she tells you that it appears to be nearly identical to one that had been worn by Princess Dorindal,​​​​​ the heir of Good King Swizzold, of late, unhappy memory​​. It was be-yoo-ti-ful! *sigh* At once she fell in love with the jacket, she had to have it. She says she knows it was maybe a mistake, but maybe it was destiny or a lucky chance.

    It was just while she was taking the jacket out of the crate that she heard marching steps coming towards her.

    She pushed the jacket back into the crate and just had time to nail the crate shut when a guard detachment with an obtuse goblin captain arrived.

    ​​​​​​He announced that there were "irregularities" in the paperwork. It would all be sorted out later, but for now, the goods were to be impounded. The guards didn't listen to her protests, but carried the crates away. She saw a small boy playing in the mud nearby and she gave him a penny to follow them and tell her where they took the boxes. Later that evening, she took a stroll there: it was a locked hut at the end of an alley right up against the fort wall, but kind of sheltered.

    There was a guard leaning against the hut door. A big fellow. She was pretty sure he didn't see her at first, so she crept up and got a closer look. The building wasn't that big -- she estimated that either the hut had a back door leading into an adjoining building or if was packed full with 17 crates. Hmmmm, a puzzle. She eyed the lock. Fairly new. Dwarven make. Drat, they are so reliable, strong and hard to pick.

    She came to the tavern to come up with a plan. "Here's the deal. You get me the crates. We can meet in the woods out of town. You keep anything that catches your eye, free of charge. No one hurt, no noise, no disturbance. Just quiet like. If you can't get the crates, just get me that jacket. Whatever else you do, I need that jacket.... I mean, I want it, because... Well, just because. If you can do that, I may have another bit of information for you."
    ​​​

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  • AceofSwords
    replied
    I introduce Sesame and Azercord and fill him in. "Sesame tells me that her goods have been "impounded" for no good reason. I'm wondering if this might be related to this missing scout."

    Leave a comment:

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