This is a thread which has been discussed for quite some time now and which I wanted to start finally. The idea behind it is to start an RPG for a small group (max. 5 participants) similar to a table top RPG but using the ressources the draebee site provides. It is no guided program as done by the team! But the rules (will be revealed while the team progresses) can be used to spice up the darebee workshops if you are hosting one.
Feel free to comment and in the beginning to join as long as there is still space in the team or start your own quest.
If you want to join I would expect you to be active and to be willing to do darebee workouts (rather than doing only a certain type of exercise as in the community quest). I will try adjust the difficulty to your current level and full workouts are not mandatory. Most of the time the number of sets counts and every set helps.
Rules
Classes
Each participant can pick a class which is linked to a certain type of workouts. At a later stage it will be possible to combine classes if desired. The classes are:
Mage = yoga/flexibility (the spells have to be executed by channeling the energy with the correct stances)
Barbarian = strength (obviously)
Sword dancer = HIIT (quick powerful attacks and periods of preparing the attack)
Monk = combat (punches and kicks - Shaolin style)
Scout = Cardio (run around, map the land, send some arrows)
Fighting
The available workouts depend on the type of fight:
Standard
Each player can only use the class specific workouts for the class(es) he or she choose.
The difficulty of a fight depends on two factors of the enemy a) the challenge rating and b) the hit points of the enemy. The hit points are given in number of sets and the challenge rating is given as a roman number.
The challenge rating of an enemy determines how efficiently the players can attack. A higher rating requires higher workout difficulties or the executed sets do not count fully.
To calculate the effective number of sets the challenge rating of the enemy is compared to the difficulty level of the executed workout. For the latter the players level come into play. The level of the player is also the maximum value of the workouts difficulty (Hint: the idea behind it is that the player has to train befor he or she can use workouts with a difficulty of 3 or higher as those represent more advanced spells or attacks. However if the player wants to use a higher difficulty workout at a lower experience level this is allowed but then the rating for the effectiveness is reduced to the player's level, meaning he can cast the spell but not to the full potential).
The following list gives the factor for the workouts efficiency:
workout difficulty - challenge rating | <=-5 | -4 .| -3 ..| -2 ..| -1 ..| 0 | 1 ...| 2 | 3 | 4 | >=5 |
efficiency factor ----------------------- | 1/10 | 1/5 | 1/4 | 1/3 | 1/2 | 1 | 1,5 | 2 | 4 | 6 | 10 ...|
some examples:
challenge rating = II, workout difficulty = II, Hit Points = 10 sets --> each set count 1 --> required sets to be executed 10
challenge rating = II, workout difficulty = I, Hit Points = 10 sets --> each set count 0,5 --> required sets to be executed 20
challenge rating = I, workout difficulty = II, Hit Points = 10 sets --> each set count 1,5 --> required sets to be executed 7
challenge rating = III, workout difficulty = III (but player level II), Hit Points = 10 sets --> each set count 0,5 --> required sets to be executed 20
Named Workouts
Some enemies require a certain workout to be executed. In this case the class constraint is not mandatory, so everybody can execute this workout with an efficiency factor of 1. Equipment boosts do not apply here. If you do not feel like doing this workout you can choose to support your comrades with one of your accessible class workouts.
Support allows to add boosts similar to when the difference of the workout difficulty to the challenge rating is calculated. The supporter names a player and the workout difficulty of the supporting workouts. Only the supporting workout difficulty level is relevant (so no equipment boosts) and is the value of the top line of the list above. Each supporting set of one player can only boost one set of a comrade (meaning the effect is only temporary) but two supporters can support the same player.
NPCs can also choose to support the enemy against a to-be-named player. In this case the supporting workout difficulty is used as the negative value. NPCs only support with a maximum difficulty of III even if higher difficulty workouts are executed.
If the named player does not execute all sets for which he received support (or hindrance) in the fight the support has no effect. Ideally the naming happens before the main workout is executed.
Level up
To level up the player have to execute class specific workouts with the difficulty of the new class and gain three execution Levels. This is either one workout to the execution level III or one workout to Lv II plus one to Lv I or three workouts to Lv I.
The players can learn new classes as well but only Level by Level starting at I.
Equipment
Equipment can boost the workout difficulty for the efficiency list. The first item is a pointy hat which boosts all yoga workouts by +1. This means that a Lv II workout counts as Lv III when the efficiency factor is calculated. So when fighting a Lv III challenge rating monster Lv II yoga workout sets count fully.
The boost is applied after the character level constraint!
When wearing equipment please apply logic and don't wear two pair of shoes etc.
If anybody wants to start his own quest with this set of rules please tag me so I can read your stories.
Feel free to comment and in the beginning to join as long as there is still space in the team or start your own quest.
If you want to join I would expect you to be active and to be willing to do darebee workouts (rather than doing only a certain type of exercise as in the community quest). I will try adjust the difficulty to your current level and full workouts are not mandatory. Most of the time the number of sets counts and every set helps.
Rules
Classes
Each participant can pick a class which is linked to a certain type of workouts. At a later stage it will be possible to combine classes if desired. The classes are:
Mage = yoga/flexibility (the spells have to be executed by channeling the energy with the correct stances)
Barbarian = strength (obviously)
Sword dancer = HIIT (quick powerful attacks and periods of preparing the attack)
Monk = combat (punches and kicks - Shaolin style)
Scout = Cardio (run around, map the land, send some arrows)
Fighting
The available workouts depend on the type of fight:
Standard
Each player can only use the class specific workouts for the class(es) he or she choose.
The difficulty of a fight depends on two factors of the enemy a) the challenge rating and b) the hit points of the enemy. The hit points are given in number of sets and the challenge rating is given as a roman number.
The challenge rating of an enemy determines how efficiently the players can attack. A higher rating requires higher workout difficulties or the executed sets do not count fully.
To calculate the effective number of sets the challenge rating of the enemy is compared to the difficulty level of the executed workout. For the latter the players level come into play. The level of the player is also the maximum value of the workouts difficulty (Hint: the idea behind it is that the player has to train befor he or she can use workouts with a difficulty of 3 or higher as those represent more advanced spells or attacks. However if the player wants to use a higher difficulty workout at a lower experience level this is allowed but then the rating for the effectiveness is reduced to the player's level, meaning he can cast the spell but not to the full potential).
The following list gives the factor for the workouts efficiency:
workout difficulty - challenge rating | <=-5 | -4 .| -3 ..| -2 ..| -1 ..| 0 | 1 ...| 2 | 3 | 4 | >=5 |
efficiency factor ----------------------- | 1/10 | 1/5 | 1/4 | 1/3 | 1/2 | 1 | 1,5 | 2 | 4 | 6 | 10 ...|
some examples:
challenge rating = II, workout difficulty = II, Hit Points = 10 sets --> each set count 1 --> required sets to be executed 10
challenge rating = II, workout difficulty = I, Hit Points = 10 sets --> each set count 0,5 --> required sets to be executed 20
challenge rating = I, workout difficulty = II, Hit Points = 10 sets --> each set count 1,5 --> required sets to be executed 7
challenge rating = III, workout difficulty = III (but player level II), Hit Points = 10 sets --> each set count 0,5 --> required sets to be executed 20
Named Workouts
Some enemies require a certain workout to be executed. In this case the class constraint is not mandatory, so everybody can execute this workout with an efficiency factor of 1. Equipment boosts do not apply here. If you do not feel like doing this workout you can choose to support your comrades with one of your accessible class workouts.
Support allows to add boosts similar to when the difference of the workout difficulty to the challenge rating is calculated. The supporter names a player and the workout difficulty of the supporting workouts. Only the supporting workout difficulty level is relevant (so no equipment boosts) and is the value of the top line of the list above. Each supporting set of one player can only boost one set of a comrade (meaning the effect is only temporary) but two supporters can support the same player.
NPCs can also choose to support the enemy against a to-be-named player. In this case the supporting workout difficulty is used as the negative value. NPCs only support with a maximum difficulty of III even if higher difficulty workouts are executed.
If the named player does not execute all sets for which he received support (or hindrance) in the fight the support has no effect. Ideally the naming happens before the main workout is executed.
Level up
To level up the player have to execute class specific workouts with the difficulty of the new class and gain three execution Levels. This is either one workout to the execution level III or one workout to Lv II plus one to Lv I or three workouts to Lv I.
The players can learn new classes as well but only Level by Level starting at I.
Equipment
Equipment can boost the workout difficulty for the efficiency list. The first item is a pointy hat which boosts all yoga workouts by +1. This means that a Lv II workout counts as Lv III when the efficiency factor is calculated. So when fighting a Lv III challenge rating monster Lv II yoga workout sets count fully.
The boost is applied after the character level constraint!
When wearing equipment please apply logic and don't wear two pair of shoes etc.
If anybody wants to start his own quest with this set of rules please tag me so I can read your stories.
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